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Patch Notes [v1] MidnightSky: APEX

Skulzers

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Staff member
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Oct 5, 2023
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MidnightSky Season: "Apex"
Apex SOTW:
Friday, 2nd February at 12 PM CST / 6 PM GMT / 3 AM AEST (Saturday)

MidnightSky Update Log
Lootbox: Apex + 50% Sale + Gift Card Bundles
Q&A Session for Apex Questions
1.20.2 Conversion
New Cosmetics
New Maps
Wiki Website Revamp
Website Revamp
New Twitch Streamers
Island Bot Heat
Island Bot Upgrade Overhaul
Island Power Generator Overhaul
Conduits + Adapters
Island Configuration

Island Missions
Mastery Changes
Linked Chests
Adventure Mob Levels
Armor/Weapon Levels
Essence + Boss Changes
Quest (Champion) Changes
Full Set Bonuses
New Gems
Rank Kit Overhaul
LMS Changes
New Pets
Challenges Additions
Media rank
Bugs & QoL


Lootbox: Apex + 50% Sale + Gift Card Bundles
In celebration of the Apex release, we will do a 50% sale! This sale will end on Tuesday, Feb 6th, at midnight CST.
The pictures of loot boxes and gift card bundles will be shown near release!

Q&A Session for Apex Questions
We will be hosting a Q&A session for any questions regarding MidnightSky Apex. We will be doing one on:
2 PM CST Thursday 2/1/24

1.20.2 Conversions
After months of hard work, we converted the entire of our previous seasons (1.12.2) and updated it to nearly 8 versions (1.20.2). We wish soon to harness the full potential of 1.20.2 and create some epic stuff.

New Cosmetics
Ever wanted some more flare in-game? Don't worry, we got you covered.

Introducing Kill Effects:
  • Kill Effects can be accessed via /kill effects, or /ke
  • Kill Effects are a special animation that appears upon the death of a player/mob.
  • There are two categories of kill effects. PvP and PvE
1706615373636.png

PvP Kill Effects:
  • Behead: When you kill an opponent, leave a message above their sheathed head.
  • Leashed: When you kill an opponent, you put them on a leash and leave a message above their corpse.
  • Execution: When you kill an opponent. summon a massive sword and thrust it into the ground.
PvE Kill Effects:
  • Behead: When you kill a mob, drop their head to the ground
  • Slash: When you kill a mob, slash them to death
  • Firework: When you kill a mob, signify their death
NOTE: If you'd like to view all cosmetics midnightsky offers, run ``/cosmetics``

New Maps
New version, new us! We decided now is a great time to switch from the boring 1.12.2 blocks and add some spice.
1706639791513.png
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WARNING: these maps are HUGE.

Wiki Website Revamp
We didn't like how the previous wiki looked and how it functioned. We moved websites to make wikis easier to manage.

You can access our wiki by clicking HERE

Website Revamp
As you can tell, we're on a brand new website. This website looks much cleaner and gives us more tools to work with.

Yep, that's pretty much it! On to the next topic!

New Twitch Streamers
Hold your hats because we're getting ready for a journey. Join forces and converse with popular Twitch Streamers as they play MidnightSky!
  • AntFrost [Twitch]
    • 727k YouTube Subscribers [Link]
      650k Twitch Followers [Link]
  • Greninja [Twitch]
    • 6.3k YouTube Subscribers [Link]
      64.2k Twitch Followers [Link]
  • firebreathman[Twitch]
    • 61.1k YouTube Subscribers [Link]
      25k Twitch Followers [Link]
  • OGQndres [Twitch]
    • 33.1k YouTube Subscribers [Link]
      13k Twitch Followers [Link]

Island Bot Heat
Island Bots are getting some changes! Let's take a deep dive.
Auto Bots sometimes are overworked and deserve a break. To give them this, we are introducing “Heat”. Heat is a measure of how much a bot works. If the bot is working for a while, it will have its heat “increased”, If the bot is inactive and isn’t working, it will decrease its heat. You may be wondering, what does heat do..? Well, the heat of the bot will determine the chances of your bot having negative effects applied to it. Here are the things that can happen to your bot:

Negative Bot "States":
  • Crashing - Chance for the bot to completely stop working, and requires the bot to be fully cooled down.
  • Exhaustion - Chance for the bot to have an increased delay per action.
From Heat Level 0 -> 50, the bot will run completely fine. As soon as the bot has over 50 heat, it will begin to have these issues. The lower the temperature, the lower the chance of having your bot issues. The higher the temperature, the higher the chance for your bot to have issues. Do not fret, there are some cool things you can do to bots to make them have these issues occur infrequently.
1706615538633.png

Island Bot Upgrade Overhaul
We’ve decided to add some more interesting bot upgrades for a more customized bot. We’ve also decided to overhaul the bot GUI to look better. We’ve also decided to add “Categories” to bots upgrades to limit how many upgrades of a certain category can be added.
1706615554129.png

Mechanical Category:
Limited to 1 selection. You can obtain mechanical pieces by doing /island missions [hard].
  • Thermal Paste:
    • Bot heat takes 15% longer to reach higher temps
    • 1706615701898.png
  • CPU Cooler:
    • Bot takes 10% longer to reach higher temps
    • Bot takes -2.5% power per action.
    • 1706615647854.png
  • Water Block:
    • Bot takes 7.5% longer to reach higher temps.
    • Bots have a 10% less chance to crash.
    • 1706615675043.png
  • Radiator:
    • Bots take 20% longer to reach higher temps
    • 1706615687021.png
  • Lyzen 14700f CPU
    • Bot has +4.5% quicker interval speed
    • Bot takes 3% longer to reach higher temps
    • 1706615712440.png
  • Antel 7950z CPU
    • Bot has +7.5% quicker interval speed
    • Bot takes -2.5% power per action.
    • 1706615663344.png
Bot Tuning: [Limited to 1 Selection]
  • Stage 1 Tune:
    • Bots have +5% interval speed
    • Bots reach higher heat 2% quicker
    • 1706615902989.png
  • Stage 2 Tune:
    • Bots have +10% interval speed
    • Bots reach higher heat 4% quicker
    • 1706615918520.png
  • Flash Tune:
    • Bots have a +15% interval speed
    • Bots reach higher heat 6% quicker
    • 1706615889218.png
  • Conservation Tune:
    • Bots have -5% action efficiency
    • Bots reach higher temps 2% slower
    • 1706615928490.png
  • Slow Tune:
    • Bots have -10% action efficiency
    • Bots reach higher temps 6% slower
    • 1706615938270.png
  • Reliable Tune:
    • Bots have -15% action efficiency
    • Bots reach higher temps 8% slower
    • 1706615946503.png
Fuel Category: [Limited to 1 selection]
Fuel is an item that can be obtained by doing /island missions and can help temporarily boost your bot's progress. [medium/hard]
  • Charcoal Fuel:
    • Duration: 1 hour
    • Makes your bot actions 10% faster
  • Catalyst Fuel:
    • Duration: 3 hours
    • Makes your bot actions 5% faster
  • Rocket Fuel:
    • Duration: 2 hours
    • Makes your bot actions 10% faster
  • Cosmic Fuel:
    • Duration: 6 hours
    • Makes your bot actions 7.5% faster
  • Power Fuel
    • Duration: 2 hours
    • Makes your bot take 2.5% less power
  • Speed Fuel
    • Duration: 30 mins
    • Makes your bot actions 15% faster
Basic Category:
You will be limited to 6 total upgrades with the basic categories.
  • Action Upgrade
  • Interval Upgrade
  • Radius Upgrade
  • Bundler Upgrade
  • Power Upgrade
  • Bot Sell Increase Upgrade

Island Power Generator Overhaul
Power Generators are getting a bit more engaging!

We have removed Solar Panels, Thermal Generators, and Wind Turbines and replaced them with an actual “Power Generator”. Power Generators will have a similar goal as the old three power generators which is to provide your island with more island power. For your power generator to function, you are required to have components inside of the generator that activate it.

To obtain a power generator, you will need to make sure your island power selection is selected to “MANUAL”, if you do not have this enabled you will not be able to access power generators. Run ``/is power`` and select "Power Generator" to access the power generator GUI.

For your power generator to function, you are required to have components inside of the generator that activate it.
  • Power Generator Components:
    • Battery
    • Crankshaft
    • Belt
    • Gear
When your power generator is functioning with BASIC parts, it will be producing +5% power. There will be many types of each component which makes your generator better and gives you more control over the amount of power you obtain.
  • Battery
    • Basic Battery
      • No Perks
    • Lithium Battery:
      • +1.5% power per second,
      • Lasts 72 Hours
    • Electric Battery:
      • +5% power per second,
      • Lasts 12 hours
    • Solar Battery:
      • +2.5% power per second,
      • Lasts 48 hours
  • Crankshaft
    • Basic Crankshaft:
      • No Perks
    • Steel Crankshaft:
      • All bots take -2% less power
      • Lasts 8 Hours
    • Titanium Crankshaft:
      • All bots take -4% less power
      • Lasts 6 Hours
    • Tungsten Crankshaft:
      • All bots take -6% less power
      • Lasts 4 Hours
  • Belts
    • Basic Belt:
      • No Perks
    • Plastic Belt:
      • Lasts 12 Hours
      • +3.5% Power Generation
    • Rubber Belt:
      • Lasts 24 hours
      • +5% Power Generation
  • Gear
    • Basic Gear:
      • No Perks
    • Steel Gear:
      • +1% Power Bank Space
      • Lasts 6 hours
    • Titanium Gear:
      • +2.5% Power Bank Space
      • Lasts 12 Hours
    • Tungsten Gear:
      • +5% Power Bank Space
      • Lasts 24 Hours
Conduits + Tiered Adapters
Conduits? Tiered Adapters? Ahhh there's so much going on!

Conduits:
We are introducing a new method of transporting power from the adapter to bots called "Conduits".
  • You can obtain conduits from adventure
  • When you have the "MANUAL" selection in /is power, Conduits will be able to take power from power adapters and charge bots.
  • Any bot near a conduit will take power from it.
  • This is a base concept of conduits, and we plan on to extend on what we currently have.
  • There are many ways to connect conduits to adapters. Here's one we came up with!
1706616230336.png
1706616163634.png
Tiered Power Adapters:
We are now making power adapters have tiers. Depending on the tier of the power adapter, you will have a limit on how much power you can take out of your bank.
  • Stone Power Adapter
    • Limit of 50 power
  • Steel Power Adapter
    • Limit of 400 power
  • Ruby Power Adapter
    • Limit of 1250 power
  • Titanium Power Adapter
    • Limit of 2500 power
1706613161295.png

Island Configuration
Options for your island for your liking!

Island Configurations:
With all these juicy island additions, you must make a sacrifice!
  • Fully Automatic:
    • You will receive 65% power
    • You will only be able to access and use the Basic Category on bots
    • There will be no bot heat
    • You will not be able to access power generators
  • Manual:
    • You will receive 100% power
    • You will have bot heat
    • You are required to use power adapters and conduits.
    • You will have access power generators
    • You can use all bot upgrades (basic, tune, mechanical part, fuel)
Island Missions
Missions are going to be the next big thing for you islanders! We spent HOURS working on this.

Island Missions
  • Island missions are infinitely completable tasks that will help you progress in a specific /is skill.
  • To begin a mission, you must run the command ``/is mission`` and select which category, and type you'd like to begin
  • The type will display the price, your current decline streak, details about the mission, and your current % chance of getting different tiers of missions.
    • 1706637451233.png
  • When you confirm a mission, you'll be provided with a progress amount and time limit.
    • 1706637391304.png
  • Island Missions have three tiers.
    • Easy
    • Medium
    • Hard
  • Depending on the tier of mission you get, the difficulty increases and the loot improves.
  • You will be prompted with a "ACCEPT" or "DENY" menu every time you complete a quest
  • You can get higher-tier quests by denying the loot from that mission.
  • If you do not complete a mission in time, you will fail the mission and your chances will reset.
Mission Loot:
The loot you obtain from missions is extremely good and something farmers, fishers, miners, and slayers will want. Some loot you can obtain from missions are:
  • Island Sets
    • 1706616326843.png
      1706616330962.png
      1706616339913.png
  • Bot Tunes
  • Bot Mechanical Parts
  • Bot Fuel
  • Power Generator Items
  • And a lot more!
Mastery Changes
We read some suggestions on this one, here's what we've implemented!

Mastery Changes:
  • Lowered all professional goals for masteries to be MUCH lower. (i.e Slaying tier I --> tier X will be take much less time)
  • Added a 1.5% PERMANENT Island XP buff for every tier 10 mastery completion.
1706616364177.png
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1706616386119.png
Dimensional Chests
Ever wanted to link loot from your main world to your expansions? We got you covered!

Dimensional Chests:
  • Dimensional Chests are containers that can be placed on islands that can store items based on the channel that is selected.
  • A channel is a different "inventory" that can be swappable. There are 7 different channels we provide, and they will be recognized based on the color selected
  • If you want to change the channel color, you can shift right-click the chest to select colors.
  • You can place a dimensional chest on the ground by right-clicking it
  • You can obtain dimensional chests from /adventure
  • You can use dimensional chests to transfer items from expansion to expansion.
1706616436327.png
1706616451154.png

Mob Adventure Levels
Adventure mobs are going to be a lot more difficult!

Mob Adventure Levels:
  • All mobs will have an adventure-level
  • Each mob will have a set min and max bound on their adv level
  • The minimum adventure level a mob will have is adventure level 1, and the max is adventure level 100
  • Your adventure level and the mob's level that you're fighting will impact the amount of damage you deal to it and the damage it deals to you.
    • The lower level you are, the more damage you'll take
    • If you're the same level or higher than the mob you're fighting, you'll deal normal damage and take normal damage.
  • Adventure Levels will impact how good the armor stats are. (read more about this below in "Armor/Weapon Levels"
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Armor/Weapon Levels
Armor and Weapons having levels? Huh?!

Armor/Weapon Levels:
  • Each armor piece obtained from adventure will have an adventure-level
  • If you use an item with a lower adventure level than your adventure level, you'll have 4% fewer stats per level.
    • i.e., if you have a sword with 1,000 damage. The sword's level is 100, and if you're level 90, you'll be able to deal 600 damage.
  • Adventure Level on a weapon/armor piece will change the min and max that a stat has.
    • If you obtain an adventure level 10 weapon, and a level 15 weapon, the level 15 weapon will have a higher min max bound. (assuming the purity of both weapons is the exact same)
1706616894985.png


Essence + Boss Changes
I have to say, bosses always getting changes every season. I'd like to say this one is going to stay for a while!

Essence:
  • Every adventure mob will drop a new intangible item called "essence"
  • Essence will be used to spawn bosses and purchase boss upgrades.
  • You can view your essence by opening your tab in adventures
  • Each adventure will have its own type of essence
Boss Changes:
  • Bosses will no longer use "Keys" to be spawned in, instead, we're switching to essence spawning.
  • Bosses will now have upgrades, here are the following upgrades:
    • Ressurection
      • Upon Boss Death, the boss will be resurrected to full health
    • One For All
      • If an alliance member dies in the boss arena, all of you die
    • Body Guards
      • Boss spawns with bodyguards that will help protect it
    • Leveled Up
      • Increase the Boss's adventure level by 5.
  • 1706608910338.png1706608918926.png1706608927937.png
  • Each adventure will have an
    • Easy Boss (Unlocked at Adv level 50)
    • Medium Boss (Unlocked at Adv Level 75)
    • Hard Boss (Unlocked at level 85)
Champion Changes (formerly known as Quests)
Champions are getting some changes for the better!

Champion Changes:
  • We have changed the name "Quest Bosses" to "Champions"
  • The /quest command has been moved to /champions (/champ, /champs)
  • Some champion loot has been added and removed to make champions feel much better
  • Champion attributes (health, fort, dmg, abilities, etc) have been reworked to be more engaging
  • Champion armor has been adjusted to ensure a more engaging battle.
  • Champions will now be unlocked at adventure level 64

Full Set Bonus
Armor Sets will now have full-set bonuses! Let's see what it's all about!

Full Set Bonus:
  • These will be applied to most armorsets.
  • To apply a full set bonus, you must be wearing the same armor set.
    • For example, if you're wearing a full "Bloodthirsty" armor set, you will have the applied buff. However, if you are wearing 3/4 Bloodthirsty and 1/4 Vicious, you will NOT receive the full bonus.
  • Each Set Bonus will have rarities that are relative to the rarity of the armor.
    • If you have an uncommon helmet (assuming you have a set bonus), you will have an uncommon set bonus.
Set Bonuses Types:
  • Bloodlust
    • Every hit increases your damage (?)%, stacking up to (?) times.
  • Defenders Resolve
    • Every hit taken boosts your fortification by (?)% for (?) seconds, stacking up to a (?) times.
  • Loot Radar
    • A chance to get +1 item from a chest
  • Eagle Eye
    • Standing still for (?) seconds increases your next ranged attack's damage by (?)%
  • Rapid Regeneration
    • Once your health drops below (?)% max health, automatically regenerate (?) health over (?) seconds. (?) Cooldown.
NOTE: (?) will depend on the rarity of the set bonus

New Gems
New gems, new me!

New Gems
  • Forcefield
    • Tier: Boss
    • Max Level: 4
    • Applicable Type: LEGGINGS
    • Description: Chance when you're low HP, you do not take damage for a short duration.
  • Bless
    • Tier: Boss
    • Max Level: 4
    • Applicable Type: AXE
    • Description: Chance to completely clear your injury stacks.
  • Inquisitive
    • Tier: Legendary
    • Max Level: 5
    • Applicable Type: SWORD
    • Description: Gain more vanilla XP when slaying.
  • Anti Gank
    • Tier: Legendary
    • Max Level: 4
    • Applicable Type: ARMOR
    • Description: Gain a PvP damage buff depending on the nearby enemies you've been attacked by
  • Electrify
    • Tier: Ultimate
    • Max Level: 5
    • Applicable Type: ARMOR
    • Description: Chance to inflict lightning on your attacker, dealing damage
  • Anti Arrow
    • Tier; Ultimate
    • Max Level: 4
    • Applicable Type: ARMOR
    • Description: Take less damage from arrows
  • First Strike
    • Tier: Ultimate
    • Max Level: 4
    • Applicable Type: SWORD
    • Description: Deal more damage on your first hit. A first hit will be considered after 10 seconds of no damage on a unique player.
  • Slow Pact
    • Tier: Ultimate
    • Max Level: 3
    • Applicable Type: SWORD
    • Description: Chance when you hit a player to force them into a "pact" where they must hit you within a certain amount of time otherwise they will be slowed for a certain time.
  • Shard Finder
    • Tier: Ultimate
    • Max Level: 6
    • Applicable Type: SWORD
    • Description: Chance to find spawner shards when slaying mobs.
  • Last Stand
    • Tier: Elite
    • Max Level: 4
    • Applicable Type: ARMOR
    • Description: Chance to reduce/neglect the damage of a killing blow
  • Unkillable
    • Tier: Elite
    • Max Level: 3
    • Applicable Type: ARMOR
    • Description: Chance to gain massive health when low/near death.
  • Execute
    • Tier: Elite
    • Max Level: 5
    • Applicable Type: SWORD
    • Description: Chance to deal damage to enemies who are low health
  • Shredder
    • Tier: Elite
    • Max Level: 4
    • Applicable Type: AXE
    • Description: Chance to shred more durability on your opponent
  • Danger Close
    • Tier: Elite
    • Max Level: 5
    • Applicable Type: SWORD
    • Description: The closer you are to an enemy. The more damage you will deal.
  • Paralyze
    • Tier: Elite
    • Max Level: 6
    • Applicable Type: AXE
    • Description: Chance to freeze your enemy
  • Frost Bite
    • Tier: Uncommon
    • Max Level: 4
    • Applicable Type: SWORD
    • Description: Deal more damage to players who are trapped
  • Voidblocker
    • Tier: Uncommon
    • Max Level: 3
    • Applicable Type: AXE
    • Description: Chance to disable your opponent's ability to ender pearl
  • Flames
    • Tier: Uncommon
    • Max Level: 3
    • Applicable Type: ARMOR
    • Description: Chance to inflict fire on enemies who hit you
  • Nullify
    • Tier: Uncommon
    • Max Level: 5
    • Applicable Type: ALL
    • Description: Chance to not take durability damage
  • Legacy
    • Tier: Uncommon
    • Max Level: 7
    • Applicable Type: ARMOR
    • Description: Heal nearby alliance members upon death

Rank Kit Overhaul
For our ranked players, we got you covered.

Kit Rank:
  • Rank Kit will now give players 3 types of loot. Ordinary, Unusual, and Extraordinary Loot.
  • Rank Kit will still have their loot influenced based on your adventure maps unlocked
  • Ordinary Loot will give basic adventure loot
  • Unusual Loot will give high-tier adventure chest loot
  • Extraordinary Loot will give items like slots, lootboxes, and more juicy items.
Rank 1: [1 RANDOM Piece of Loot]
  • 1 Ordinary Loot
  • 1 Unsual Loot
  • 1 Extraordinary Loot
Rank 2: [2 Pieces of Loot (1 RANDOM)]
  • 1 Ordinary Loot [1 Guaranteed]
  • 1 Unsual Loot
  • 1 Extraordinary Loot
Rank 3: [3 Pieces of Loot, (1 RANDOM)]
  • 1 Ordinary Loot [1 Guaranteed]
  • 1 Unsual Loot [1 Guaranteed]
  • 1 Extraordinary Loot
Rank 4: [4 Pieces of Loot]
  • 1 Ordinary Loot [1 Guarenteed]
  • 1 Unsual Loot [2 Guarenteed]
  • 1 Extraordinary Loot [1 guarenteed]
Rank 5: [7 Pieces of loot]
  • 1 Ordinary Loot [2 Guaranteed]
  • 1 Unsual Loot [2 Guaranteed]
  • 1 Extraordinary Loot [3 Guaranteed]

LMS Changes
Saying the words "LMS" feels like blowing dust off an old book.

LMS Changes:
  • LMS loot has been changed where the longer you cap on the LMS the better loot you obtain
    • Near the 1 hour mark, you will have the BEST loot
  • You can now obtain the following items at LMS
    • Slots
    • Ranks
    • Island Expansion Portal Shards
    • Adventure Fragments
    • AP Boosters
    • Island XP Boosters
    • Mythic Fragments
    • Skins
    • And a lot more!
  • Happy PvPing!
Just a Recap:
We know a bunch of you haven't played LMS, but we'd like to give a re-cap just in case you forgot what this is.
  • LMS (Last Man Standing), is a PvP Enabled area where you can obtain rare loot.
  • These rewards will be given to a player who caps the zone every 2 minutes
  • If you are killed or knocked outside the cap, your LMS timer will reset
  • 10-Minute Death Ban
New Pets + Changes
More companions to help you along your journey!

New Pets:
  • Miner Matt
    • Refresh nodes in a 3x3 area around you when activated
    • Gain a (1.03% * Level) Mining XP multiplier
    • Max level 5
    • Cooldown 10 mins
    • Level 1-4: 1 Minute Duration
    • Level 5: 2 Minute Duration
  • Fisherman Fred
    • Gain +1s fishing speed when active
    • Gain a (1.03% * Level) Fishing XP multiplier
    • Max level 5
    • Cooldown 10 mins
    • Level 1-4: 1 Minute Duration
    • Level 5: 2 Minute Duration
  • Farmer Bob
    • Instantly grow a 7x7 area of crops when activated
    • Gain a (1.03% * Level) Farming XP multiplier
    • Max level 5
    • Cooldown 10 mins
    • Level 1-4: 1 Minute Duration
    • Level 5: 2 Minute Duration
  • Gem Hunter
    • (.1% * LVL) gem finder multiplier. [Cooldown 30 mins] [2 min duration]
  • Lucky Lucy
    • Gain (+7.5% * Level) Item Luck
    • Max level 3
    • Cooldown 5 mins
    • Level 1-3: 1 Minute Duration
  • Dire Wolf
    • Removed the 4x Drops from Dire Wolves
    • Kept the 4x /is skills contributions
    • Added an island XP slaying buff when activated (1.03% * Level)
    • Upgraded the max level from 4 --> 5
    • Cooldown: 10 mins
    • Level 1-4: 1 Minute Duration
    • Level 5: 2 Minute Duration

Challenges Changes
We decided to make challenges a bit more engaging and add a lot more!

Challenges Changes:
  • We added 19 new /challenges
  • We changed 5 existing challenges to be more engaging
  • Our goal is to help new players gain an understanding of how the server works.

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Media Rank
We decided it's time to give our content creators some recognition!

Media Rank Requirements:
Media Rank is a role on MidnightSky that will be given to our consistent content creators

You can apply HERE

Bugs / QoL / Changes
Here's a list of Bug Patches, QoL Additions, and some overall changes!
  • Rank V Buffs:
    • Rank Kit (As listed above)
    • 5 --> 6 Player Vaults in /pv
    • Permanent +5% Item Find
    • 7.5% --> 5% Coinflip Tax
  • Removed rails from the shop
  • minecarts will no longer be craftable
  • Fixed an issue where skins were double-placing
  • You can right-click a node to view the harvestable status.
  • Added alliance tax notification toggle to make your chat cleaner.
  • Updated /shop with new 1.20.2 blocks
  • Lowered Price of Blocks in /shop to enhance player creativity.
  • All Shop Prices, Recipes, Island XP, Island Bots, etc were rebalanced. You may view these changes in wiki.midnightsky.net where whenever we have an update to values in the future, we will refer to this website.
  • Bots will be less common in chest loot
  • Bandit Grasslands will have an increased chance of obtaining sockets.
  • Backpack pets have had their issues resolved and are ready to re-enter your hands!
  • Made adventure pets only useable in adventures.
  • Make Merchant Pet based on your next /sell hand
  • All purity-related items in /adv drops will display as 100% Purity
  • Purity min-max has been slightly tweaked to make items more useable
  • Wave goodbye to pumpkins, and magical pumpkin recipe.
  • Obsidian is now replaced with "emeralds"
  • Buffed the Trap Enchant
  • All /challenges will have a reward.
  • Dire wolves no longer increase your /masteries progression
  • Removed Chat Colors being Rank 5 Exclusive.
  • Reduced price of trails from $35 USD each to $20 USD
  • Increased the "high requirement" of /is farming (to obtain free recipes) to encourage players to use recipes.
  • Increased the general requirements in /is skill.
  • Infernal Tormenters have been removed
  • Made main islands smaller at the base (easier to break).
  • Removed T2 and T3 bots from 2nd and 3rd adventure. All adventures will drop either a 0 XP T1 Island Bot or a Full XP T1 Island Bot.
  • Added "Stat Dispersions" to adventure armor sets
    • Stat dispersion is a method of splitting up an armor set's stats to see a slight meta-shift.
    • Imagine an armor set last map with 1000 HP. Each armor piece would have 200 HP. Now (roughly) the chestplate will have 400 HP, leggings 300 HP, Helmet 200 HP, and boots 100 HP.
  • Added AP 6 / AP 7 mobs.
 

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